Racial Feats

Wow… It’s been a year since I posted here! LOL

Well, Let me just throw this out there…

It has gotten so that character race only seems important at time of creation.  I want to change that.  I want things to happen during play where players go, “oh ya… sweet.  Forgot you were an elf!”

So here’s my plan:

When you roll, you can use 1-4 feats to execute a “racial feat”.  Here are the “feats” list by how many successes you spend on it for that roll:

All on action (attack/cast) not reaction (defend, detect, etc.)

Human

Gains experience at 2 times normal

Elf

  1. Invisible to previous target for 1 round.  Cannot be dispelled (trick of light)
  2. Invisible to previous target and anyone within 10 feet for 3 rounds.
  3. Invisible to everyone for 5 rounds.

Half Elf
Gains experience at 1.25 normal
2.  Invisible to previous target for 1 round.  Cannot be dispelled (trick of light)
3.  Invisible to previous target and anyone within 10 feet for 3 rounds.
4.  Invisible to everyone for 5 rounds.

Ghoman

Gains exp at 1.25 times normal
Focus.

2- Can use 4 dice in primary pool for up to 5 rounds
3- Can use 4 dice in primary pool for up to 20 rounds
4- Can use 5 dice in primary pool for up to 20 rounds

Yrog

Focus.

  1. Can use 4 dice in primary pool for up to 5 rounds
  2. Can use 4 dice in primary pool for up to 20 rounds
  3. Can use 5 dice in primary pool for up to 20 rounds

Jdargon
“blink”

  1. teleport 5 feet in any direction, change direction facing
  2. As per 1, but up to 10 feet, and get another action

Gminar

  1. Automatic 3 successes on the next 2 PSC rolls (if within the next 2 rounds)
  2. Magic “slides off” for the next 3 rounds (doesn’t dispel, just has no effect.  Includes beneficial spells)
  3. Can Dispel on spell stuck, up to level 10

Gorunth

  1. Slip into breeyark with no wait time
  2. as per one, plus, no penalty to defense
  3. as per 2, but does not count as one of 3 times per day, and skill is 2x rather than 1.5 times
  4. 1 extra attack per round while breeyark

Dwarf

Power of mother earth

  1. 20 points of protection for 10 rounds
  2. Earth strike – 15 dmg to all in 15 feat from shockwave plus effects of 1.  (can limit to 90 degrees)
  3. Earth strike – 30 dmg to all in 30 feat from shockwave plus effects of 2.
  4. Earth strike – 60 damage to all in 60 feet from shockwave plus effects of 3

Manual update 1.14: Rune prices and a bit of formatting

Hi all!  Hey, there is a new version of the manual uploaded as of today.  The changes are pretty simple… I reworked the pricing of runes a bit, and fixed a couple fo minor formatting issues in the runes section.  But really, if you just look at the new prices for runes, and write them into v1.13, there really isn’t a lot of need to actually print this one.

And, in the spirit of the last post:  The most neglected feat of the week:  My left one.  Hurts like hell since I broke it.  I think something is still wrong.  Going to go see a doctor :)

Have fun!

Hello Ladies and Gents

Hey Guys,

I miss you all so much. I hope you aren’t all dying too frequently without me! I promise I will be there. You need to stop cancelling on the weeks I plan on coming!! Srsly! I think you guys are gone as much as I am… :P Well, I wanted to say a word and tell you I have not abandoned all of you and think about all of you all the time. Much love, and Good hunting, or gaming in this situation!

Luv, Kara

P.S. I can’t wait to show you all my new shirt!!! It’s so great. Not green, but great! You will love it!

Unloved Feat of the week: Counter

You know, I was just in updating the manual (check it out BTW, Maneuver, Step Around, and especially Equilibrium just got pretty cool.)  As I did the updates, I took a look at Counter.  This is a cool feat we never see.  There is really no risk.  Just wait for the attacker to attack, and if their roll sucks, use the counter feat as you defend (if you are defending unarmed.)  The result?  An insulting SMACK to the attacker.  No risk… freebie damage.  Yee Ha!

Manuals now all online

As we have all seen, the website grimworld.org has basically been broken for a while.  As such, I have chosen to use this blog to house all of the manuals.  You can now get to them by licking “Manuals and Docs” on the tabs above, or by clicking here.

Oops… manual fixed

Sorry all… Jolene was kind enough to point out to me that the link to the manual in my previous entry was broken… fixed now.  Ooopers :)

V12 of the manual uploaded

Hello all!  You can download v12 of the manual here.  It has a very minor addition, which is that I have added details on how much fire damage different armor types block.

Additionally, a couple of items up for discussion in case anyone wants to chime in:

1- I really like the grappling rules that have made it into the manual, and how they handle multiple opponents very well.  I am not however, happy wit the “control” rules we have been trying out.  The more I have been watching ground fights and thinking of the rule, and with all of the practice I have been getting in Judo Class, the less I agree with the control rules.  control can be easily gained, and easily lost with one quick mistake.  I also thin that the new grappling dog-pile rules are borderline too complex… to add control is just over the top.  Please let me know your input, as for now I am looking to pull them from beta testing (as they never actually made it to the manual.)

2- Always on, or hyper mages… I think play test has showed this needs some work.  Perhaps it casts too often… maybe we should spread it out a bit.  I think we may want to do that, but I am fearful that it wil then be underpowered.  Thinking we should try this though:

PSC   1/2+1   1/2   1(if LOC > 3)

1-2     1/day    1/hour   1/10rds

3-5     1/4hrs    1/20rds  1/7rds

6-8     1/2hrs    1/10rds  1/5rds

9-        1/hour   1/6 rd  1/3 rd

Grimworld.org Live, and a new manual version

Yes, you read that correctly!!! There is a new version of the manual.  It is only available here, as I am having some ftp problems with Grimworld.org at the moment.  But the site is back up… and we have a couple of updates.  So, it’s all good man!

Website update, and game update

Hi all!  Okay, so a few updates.

1- The website (grimworld.org) should be a alive again shortly

2- I wanted to give an update on the game from last week.

Okay, so basically we went down the mountain, and into a cavern.  Some old guy threw down really cool magical cards, and we fought him and his minions.  In it’s first week of play I think always on magic seemed pretty useful and balanced (thinking of renaming it hyper magic.) But I would love to hear your opinions.  Although I got a bit overexcited with it (animated my robed to bind the wizard… which worked well.  Until I hit him wit a fire spell, which he survived but the robe did not.  Damn!)

Then we went head to head again a group of dwarves front ending a group of elven archers.  We did really well actually… but I still feel like we are working like a bunch people, and not a team… we have several mages, and we need to be sure to leverage them.  We also need to figure out how to use our magics to enable our tanks, well beyond a simple protection spell.  We should have been able to mow through those guys based on the sheer numbers of us, andthe number of points put into these characters.  But, it was really fun. :)   Welcome back blog, and shortly the website.  yee ha!

CharCalc v1.3 Available

Of course you can see the news update and detailed release notes at the site. It’s also now downloadable in .zip format as well as .rar for those that don’t use WinRAR.

There’s really only one notable item in this release: you can now save and open character sheets. Which is pretty huge in my book, so I don’t feel too bad about only one change. File > Save, choose a location, put in a file name, and voila you’ll have a .gcc file that can be opened later for viewing or changing.

The next release of the CharCalc may actually incorporate preferences into the program, where you can change the point allowances (although then you won’t be able to save the character if you do…we don’t need no cheater characters) and the program will automatically open your last open character, as well as track checkable items in the toolbar.