Wow… It’s been a year since I posted here! LOL
Well, Let me just throw this out there…
It has gotten so that character race only seems important at time of creation. I want to change that. I want things to happen during play where players go, “oh ya… sweet. Forgot you were an elf!”
So here’s my plan:
When you roll, you can use 1-4 feats to execute a “racial feat”. Here are the “feats” list by how many successes you spend on it for that roll:
All on action (attack/cast) not reaction (defend, detect, etc.)
Human
Gains experience at 2 times normal
Elf
- Invisible to previous target for 1 round. Cannot be dispelled (trick of light)
- Invisible to previous target and anyone within 10 feet for 3 rounds.
- Invisible to everyone for 5 rounds.
Half Elf
Gains experience at 1.25 normal
2. Invisible to previous target for 1 round. Cannot be dispelled (trick of light)
3. Invisible to previous target and anyone within 10 feet for 3 rounds.
4. Invisible to everyone for 5 rounds.
Ghoman
Gains exp at 1.25 times normal
Focus.
2- Can use 4 dice in primary pool for up to 5 rounds
3- Can use 4 dice in primary pool for up to 20 rounds
4- Can use 5 dice in primary pool for up to 20 rounds
Yrog
Focus.
- Can use 4 dice in primary pool for up to 5 rounds
- Can use 4 dice in primary pool for up to 20 rounds
- Can use 5 dice in primary pool for up to 20 rounds
Jdargon
“blink”
- teleport 5 feet in any direction, change direction facing
- As per 1, but up to 10 feet, and get another action
Gminar
- Automatic 3 successes on the next 2 PSC rolls (if within the next 2 rounds)
- Magic “slides off” for the next 3 rounds (doesn’t dispel, just has no effect. Includes beneficial spells)
- Can Dispel on spell stuck, up to level 10
Gorunth
- Slip into breeyark with no wait time
- as per one, plus, no penalty to defense
- as per 2, but does not count as one of 3 times per day, and skill is 2x rather than 1.5 times
- 1 extra attack per round while breeyark
Dwarf
Power of mother earth
- 20 points of protection for 10 rounds
- Earth strike – 15 dmg to all in 15 feat from shockwave plus effects of 1. (can limit to 90 degrees)
- Earth strike – 30 dmg to all in 30 feat from shockwave plus effects of 2.
- Earth strike – 60 damage to all in 60 feet from shockwave plus effects of 3
